Sep 18, 2012 Season 2, Mission 7, Masters of the Swooniverse. Posted on September 18, 2012 in Super Moshi Missions and Season 2.- Comments 2 Tweet. Prepare for blast off as you boldly go where no Moshi has gone before. Jan 20, 2013 moshi monsters game, play moshi monsters Super Moshi Mission #1: Missing Moshling Egg. This is the Moshi monster guide Super Moshi Mission #1 walkthrough.
Posted on January 04, 2013 in Super Moshi Missions and Season 1. - Comments [1]
Strangeglove from above is the third Super-Moshi Mission. Strangeglove is terrorising the Fluffies in the clouds. The Super-Moshis must stop him!
As a season one mission there are no EPICs to collect (Yet!) It looks as if the old missions may be revisited to add EPICs in the future as Moshi Monsters have done with the first Season 1 mission.
Let’s go to the Super-Moshi HQ in the volcano and get started!
The mission starts where Voyage under Potion Ocean finishes off, with Stranglove’s escape capsule flying out of the sea and up towards a despicable looking CLONC airship which is flying towards some clouds.
The clouds where the fluffies live! The airship extends a vacuum hoover like extension and starts sucking up Moshlings! Oh my!
The Super-Moshi’s are soon in their planes and off to intercept the airship with help from Whirly who forms the propeller of the plane. It doesn’t look like it’s going to be easy through – those pesky Glumps are shooting goo at us!
Avoiding the Goo mini-game
We start straight into the action with a mini-game where you have to fly your plane and avoid being shot by the Glumps who are shooting goo at you!
As you move the mouse around the plane follows your move. If you’re quick, you can fly your plane and avoid the green lumps of goo.
Unfortunately there’s more and more goo – so much that it’s impossible to avoid! Your plane will start to get covered in slime!
(You can’t “win” this game. The goo will always eventually get you!)
Once your plane is overloaded with goo it’ll start to crash. There’s nothing you can do but watch your plane crash into the clouds..
Tip: As there’s no benefit trying to beat the game and avoid the goo – you might as well just try and get your plane covered with goo as quickly as possible so that you can get on with the mission!
The Clouds
“We got gooed! We need to find a way to supercharge Wurley. Wait where is he?”
You find yourself on a cloud standing next to your crashed plane which is covered in goo. IGGY is there, bouncing up and down excitedly and there a smiling cloud in the sky.
Click on the cloud to start a conversation.
“Hello there my name’s Nimbus” the cloud says.
“Hi Nimbus! Can you help me clean all this goo off my plane?” you ask.
“I rain when I laugh a lot. Maybe that will help?” says Nimbus.
“Great! I know some really funny jokes. Would you like to hear them?”
“Yes please!” Nimbus answers.
The next part of the conversation involved us trying to select the correct punchline for some jokes.
Now we have a choice, select “Ok, here’s my first joke…”
“What do you call a sheep with no legs?”
“Hmmm.. I don’t know. What do you call a sheep with no legs?” replies Nimbus.
Now you’ll be given a whole list of answers, select “A cloud!”
Nimbus obviously like this one as he’s started laughing!
“Haha! Hilarious! I’m a leg less Sheep!”
On to the next joke…
“What do you call a lazy hurricane?”
“Err.. I don’t know. What do you call a lazy hurricane?”
Time to pick the correct punchline again. This time, choose “A slowy-cane!”
“Heehee! A slowy-cane! Not a hurry-cane! HeeHee!”
Get it? The jokes are pretty awful, but they seem to be making Nimbus laugh!
“What does a raincloud wear under its coat?”
“Umm…I don’t know. What does a raincloud wear under its coat?”
The correct answer to this joke is “Thunder-wear!”
“HoHo Thunder-wear! Heeheehee!”
“That did it!” you say.
Nimbus has found the jokes so funny he just can’t help himself crying with laughter! Luckily for us, he’s crying all over our goo covered plane!
“The plane’s all wet. Let’s try and clean the goo off!
Click on the plane to start a mini-game.
Goo Fighter
In this game we have to use IGGY to scrub the goo off the plane by using the mouse. We’ve seen this kind of things lots before from cleaning your Moshlings in your zoo and other missions.
Click on the patches of goo and you’ll see the “Goo Left” gauge slowly go down. Do this on each patch until your plane is clean. (There’s no need to scrub!)
Finding Wurley
“The plane is clean. Now we need to Find Wurley” you say once you’ve finished scrubbing the plane.
Click on the rainbow to the left to explore the other clouds.
“There’s Wurley! Oh… He doesn’t look too good.” you say and you’re right. Wurley is sitting on the cloud looking rather down.
If you click on Wurley, you say “Poor Wurley! I wonder if someone could help fix him?”
Standing next to Wurley you’ll see another Moshling. It’s Flumpy. Maybe he can help us. Click on Flumpy to start a conversation.
“Hi there! I love kites!” announces Flumpy. A strange way to start the conversation, but it cuts straight to the point. If you’re guessing we’ll need to find a kite then you might be on the right track, but let’s not jump ahead, let’s see what else Flumpy has to say!
“Umm… Please help me. my friend Wurley is broken!” you ask.
“Maybe if you give him a kite it will help. Kites always cheer me up.”
Ah, seems like Flumpy has a one track mind. He does love his kites!
“Well it’s worth a try.” you say. Sounds like a long shot to me, but hey, who knows!
“Great! Just bring me some kite making supplies and I’ll make you one.” replies Flumpy.
“What do you need?”
“Bring me string, material, sticks and glue.” answered Flumpy.
Find the kite making supplies
The first kite item to get is the string. It’s wrapped around the strange windmill building next to Flumpy. Click on the string to pick it up and add it to your inventory.
Now jump back over the rainbow to the cloud with your plane on it. You should see a green patch on the floor. This is some goo that might just work as glue. Click on the goo to pick it up.
“Eww, This is all sticky”
You should also see some purple material caught around the tail of the plane. Click on the material to pick it up.
“Hmm, what’s this strange material?
Now head back over the rainbow to Flumpy’s cloud. The only thing we need to get now are the sticks.
Scroll all the way over to the left and you’ll should see some purple sticks lying in a cross below Nimbus. Click on the sticks to pick them up.
Now let’s give the supplies to Flumpy.
Open your inventory and drag the sticks on to Flumpy.
“We need these to construct the kite’s frame.” he says.
Now drag the glue over to him.
“Usually we just use glue, but this goo seems sticky enough!”
Now give him the string in the same way.
“A vital piece for any kite. We wouldn’t want it to fly away now would we?”
Once he’s got all the materials, Flumpy will build a kite and give it back to you.
“Here’s your new kite! Enjoy!” he says.
Talking to Nimbus
Now we’ve got the kite, we can’t just give it Wurley, we need to talk to Nimbus first.
Click on Nimbus, the fluffy cloud, to start a conversation.
“Hi again Nimbus!” you say.
“Hello again! Those jokes of yours sure did tickle me!”
“Can you help me again? My friend Wurley is broken!”
“Ah yes! I saw that broken Tiddlycopter down there.”
“Maybe a jolt of lightning would help?”
“That would be perfect!” you say, with no consideration for health and safety at all! “Can you make lightning?”
“I can turn into a storm cloud when I get really angry!” Nimbus explains.
“Hmm…I bet I can make you angry!”
You’ve got a choice of things to say now, select “Strangeglove stealing all the Moshlings!”
“What? That is awful!”
Now choose “He’s turning them into Glumps!”
“Grrrr! Why would he do such a thing?”
Now select “He’s making a Glump army to take over Monstro City!”
“OMG!! You are making me really angry!!! That’s IT!”
Finally, select “eek!”
Nimbus now turns into a dark storm cloud and says “I’m soooooo ANGRY!!!” and with that he causes lightning to flash.
“Hmmmmm, if we could fix a kite to Wurley, we could use the lightning to charge him!” you say! Sounds like a fantastic idea!
Now open your inventory and drag the kite out onto Wurley.
“We need to get Nimbus’ lightning to Wurley using the kite.
We’ll need to blow the kits over to Nimbus. Do this by clicking on the windmill.
You’ll notice the kite floating across the screen towards Nimbus.
Click on Nimbus again.
“I’m soooooo ANGRY!!!” he says again and another bolt of lightning is produced!
You’ll get a little cut scene here as Wurley is given an energising shock of electricity.
“Wurley got supercharged!!! Let’s take him back to and fix the plane.
Click on Wurley to pick him up and then head back over the rainbow to your plane.
Open you inventory and drag the “Super Charged Wurley” onto the plane.
You’ll get another cut scene here showing Wurley fitting into the plane to act as a propeller.
Collect Lightning Minigame
Another mini-game! This time you have to collect lighting bolts to power up your plane and catch Strangeglove’s airship.
This game works the same way as the goo mini game. Use your mouse to guide your plane around trying to catch as many lightning bolts as you can.
The more bolts you catch, the faster you go (this is show at the bottom of the screen). At the top is a gauge showing your distance from the airship.
Every time you fill up your electricity charge to “TURBO” you’ll jump forward on the distance gauge.
You’ll get the odd bit of Goo flying around so do your best to avoid that! Every time you hit “TURBO” the goo will be wiped from your plane.
Once you get close enough to the airship you’ll just see it on the screen as the next part of the mission loads. It’s not clear what happens, but your Super Moshi will explain…
On the Airship
Your find yourself and Wurley on-board Strangeglove’s airship.
“On No! We got sucked into the airship and we’re trapped!”
Ah, so that’s what happened!
“Wurley! How are we going to get out of here?” you ask.
Click on the pipe just above Wurley.
“Hey, a pipe! I’m too big… but maybe Wurley can get through?
Click on Wurley. “Go Wurley! Go!” you say!
Wurley flies through the pipe and lands on the other side of the gate. There’s a machine on the other side that controls the gate.
“Wurley, help me fix the gate machine!” you say.
Click on the cog that’s lying on the floor.
“Hey, Wurley! Pick up that cog please!
Open your inventory and drag the cog onto the machine. It fits just between the two orange cogs. (It’s not obvious!)
Now we’ll need to pull the lever on the green pipe at the top right hand part of the screen. This starts the liquid flowing down the pipe.
Now we have to arrange the pipes on the machine so that they connect with the pipe of green liquid at the top.
First of all, click on the pipe behind the top orange cog to turn it into a horizontal (left to right) position.
Now click on the curvy pipe. Wurly will turn it round 90 degrees. It’s still not connecting the pipes.
Click on it again and it’ll turn another 90 degrees. It’s still not right so click it one last time and you’ll see that the pipe now fits correctly connecting the pipe.
The green liquid will now flow down the pipe and will start turning the cogs. This seems to generate the power the machine requires in order to work. The “Open Gate” button now illuminates green.
Click on the button and a flashing light will travel down the yellow tube to the gate and the gate slides open! Wonderful!
“Awesome work Wurley, You got the gate open!” you say. “Quick, let’s get out of here!”
Taking Wurley with you, you run off to the right.
Outside the Brig
You now find yourself in a new chamber. There’s a large pipe hanging from the bottom of the screen.
“What are those sounds coming from that door over there? Let’s check it out!”
Click on the door.
“I can hear voices on the other side of this door. Let’s peek through that window!
Click on the window to take a peek through the glass.
Hmm…you’ll see a bunch of shadowy figures and Strangeglove standing there.
“Sweet Tooth, what’s your report?” a voice says.
Sweet Tooth says “Everything is going to plan. The…”
Then all of a sudden a Glump appear at the window.
“HEYYOU!!!” It shouts. Eek. We’ve been rumbled!
“INTRUDERALERT!!!”
Uh-oh! I think we need to get out of here.
“We’ve been spotted! Let’s escape up that ladder right away!” you say.
“Oi! That was a Super Moshi! Let’s get ‘em!” says a voice from behind the door.
At this, a ladder drops down from the pipe.
Click on the ladder to make your escape.
Rescue the Moshling from the Goo Canon
“Oh no! They are using a poor Moshling to work the goo cannon!” you say.
The machine seems to be powered by an accordion – the Moshling – it’s Plinky, the Squeezy TinkleHuff!
Click on the machine to rescue the Moshling and play another mini game…
Goo Up The Airship
In this game, we have to quickly tab the space-bar to help the Moshling break the machine. Press space to start.
Now you need to tap the space bar just as fast as you can. As you do the arms of the machine move faster and faster and the gauge at the top slowly slides towards the red.
If you click the space bar enough the machine will explode in a shower of green goo!
“Whoohoo! We broke the machine and released the Moshling!”
Click on Plinky to pick the Moshling up and click on “Keep It” to add Plinky to your Moshling Zoo.
“We got Plinky8! Let’s use that *escape pod and get our of here!”
You see the hatch that has opened on the right hand side of the now broken machine.
Click on the hatch and you’ll get another cut-scene.
Strangeglove’s airship is crashing in a shower of goo. As it does an escape pod whizzes out of the airship.
Back at the Super Moshi HQ
Back at the Super Moshi HQ, you talk to Elder Furi.
“Tell me what happened Super Moshi!”
Click on “Wurley Supercharged!”
“I got Glump gooed before I could get close to the airship and Wurley got hit!”
“How did you revive Wurley?” asks Elder Furi.
“I managed to zap him with some lightning!” you answer.
“Of course! what a great idea!”
“That let me get close enough to the airship to board.”
“What else?”
Click on “Airship Prison.”
“I got trapped in the airship’s brig! but Wurley and I figured out a way to escape.”
“Did you learn anything helpful on the airship?” Elder Furi asks.
“I overheard Strangeglove talking with a group of evil looking villains.”
“One of them was called Sweet Tooth” you tell Elder Furi.
“Oh no! Strangeglove is not working alone!”
“What else?”
Now click on “Plinky Rescue”.
“They were using a Moshling to pressurize the goo cannons.” you tell Elder Furi.
“I managed to destroy the goo reserves and rescue Plinky.”
“Great, you need to look after that Moshling in your zoo!”
Now click on “That is all, wise one.”
“You have done an amazing service to Monstro City. However! It is grave news about C.L.O.N.C.”
“I must investigate further.” Elder Furi tells you.
Now click on “Goodbye Elder Furi.”
“Mission 3 is now complete! You stopped the airship! But, what is “C.L.O.N.C.”? Who is Sweetooth? Find out in the next exciting mission!”
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Posted on August 05, 2012 in Super Moshi Missions and Season 2. - Comments [1]
The mission starts on Captain Squirk’s spaceship. Talk to the Captain and he’ll tell you about an anonymous note leading to the ship’s mission Ignition key!
The note reads: “The key to the Zoshling UFO is being held at the Hoodoo Hideaway! – A Friend —-X”
There’s a little picture of the key attached too. Looks like some kind of desert to me!
After a little movie, we start our investigation in the Hoodoo Hideaway! The good news is that the Hoodoos are a lot more friendly than Frau Now BrownKau.
Talk to Big Bad Bill Chief
The first thing you’ll notice is that the ignition key is on display on the left side of the screen under some lights and it looks like the HooDoo’s are worshipping it as some kind of Idol.
The other thing to notice is the staff, being used by the HooDoo to stir the pot. Looks like Eder Furi’s staff…
Let’s get started and talk to Big Chief Bill.
If you ask him about the idol that fell from above he’ll tell you he’s far too busy to chat and that the Hoodoo tribes are fighting but an ancient Hoodoo Strew will make everything better again with a big big party!
But there’s a problem (wouldn’t you know it!) The final ingredients are held by other Hoodoo Tribes
If we can help unite the tribes by getting the ingredients to the stew, Big Chief Bill will help us with the ignition key.
He’ll give us the sacred Hoodoo Book of Recipes but first we’ll need to prove ourselves worthy!
To do this we need to play…
Hoodoo Pongoo
This is a version of the classic computer game pong! Can you believe that computer games used to be like this!
You need to score three points by getting the ball past the player’s “bat” on the right hand side of the screen.
Move your bat up and down with the mouse. The best way to get the ball past is to try and hit the ball with the part of the bat near the top or bottom. This will increase the angle at which the ball bounces off your bat. The computer player can only move so fast – so if you get the ball bouncing it won’t be able to keep up!
Don’t worry though – every time you lose, the slower the computer player moves!
Once you’ve got your three points and won the game Big Chief Bill will give you the Hoodoo Book of Recipes.
Now we need to explore the Gombala Gombala Jungle and bring back the ingredients.
Where are the ingredients?
Go now to the Unknown Zone, Walla Walla Watering Hole and Snaggletooth Swamp.
Why did the tribes fall out?
“Green Hoodoo Honcho say, big Chief sit on his special hat… Big Chief say, Green Hoodoo put hat under Big Chief butt! “
Tell Big Chief Bill you’re ready to go!
Recipe book
You’ll now be shown the recipe book. It tells us which ingredients we’re looking for and that we need to add the ingredients in the order they are listed. The ingredients for Gordon Ranty’s Recipe for Hot Hoodoo Stew are:
- 1x Fried Oobla Doobla (or microwaves for precisely 01:10:25 No More! No Less!”
- 2x Coconut Shells
- 1x Cupfull Creepy Crawlies
- 1x Bunch of Purple Bananas
Ok, let’s close the recipe book (click on the little “x”) and let’s get on with this mission!
Leave the Tribe
Click on the pink arrow sign at the bottom right hand corner of the screen.
Now we have to explore the Gombala Gombala jungle. We do this using the arrow keys to move around the jungle. Click on OK to start.
Use the left and right arrow keys to turn the Super-Moshi symbol around and up to drive forwards. It can get a bit tricky when it’s upside down!
Head down and to the left to get to the Unknown Zone.
Find the Creepy Crawlies
Talk to Big Bad Bill and ask him for help. He’ll tell you that Creepy Crawlies are hiding everywhere and that we should try the cave on the right.
When you start you’ll notice a glowing frog on the left hand side of the screen. Pick up this Nuclear Frog as we’ll need it later. (It’s not one of the creepy crawlies we need.)
We need to find eight creepy crawlies!
Now you’ll need to scan around the jungle and look for some more creepy crawlies. You should see a strange multi-legged purple worm with two bogglie eyes just behind you on the trunk of a tree. Pick this one up.
Now walk to the right. You’ll see there’s a pink creepy crawly on the xylophone. Pick this one up.
Right at the top of the screen are some little green bell shaped plants. Click on these and another creepy crawlie will fall down. This time it’s a glowing beetle. Pick this one up too!
Click on the purple saxophone tree. It’ll blast out a not and a red beetle will pop out. Pick this up too.
Now keep scrolling to the right and you’ll find the cave. Unfortunately it’s too dark to see on there at the moment so we’ll need to find a source of light and come back.
Let’s go back to the jungle. This time we need to go to Snaggle Tooth Swamp. (Scroll to the left and click on the green arrow to exit!)
Now we have to drive to the top and to the right to get to the swamp, then down and into the swamp.
Snaggle Tooth Swamp
Here we’ll meet Crazy Bill! Talk to Crazy Bill and tell him you’re looking for ingredients for a Hoodoo Stew
Tell him you’re looking for Oobla Doobla (The other ingredients aren’t here) and he’ll tell you he has some, but reminds you that it needs to be cooked for the stew and bad news, the microwave has been smashed! (But if we can repair it, then we’re free to use it.)
He’ll also tell you about Dundee, his pet Croc. He likes to eat raw Ooble Doobla, but really loves it fried. We can ring the dinner bell to meet him! (I’m not sure we want too!)
Tell Crazy Bill “I will see if I can fix the Microwave!”
Crazy Bill will also tell you that two tin cans are in the swamp and that if we get rid of them he’d be very happy!
Talk to Sprocket and Hubbs
When you start in the Swamp, Crazy Bill will give you an Oobla Doobla. It’s the strange green vegetable next to Crazy Bill. Pick it up.
Sprocket and Hubbs will call you from the swamp. It certainly does look as if they are in a bit of a predicament! Let’s see if we can help them out. Don’t expect a sensible conversation through!
Click on Sprocket and Hubbs to talk to them.
Sprocket and Hubbs will ask you to help them, but do we want to – aren’t they with CLONC?
They’ll explain that they’re not with CLONC any more. They were ejected from Scare Force One because the super weapon failed and then they got stuck in the jungle.
Do you believe them? Ask them to “Prove to me that you can be trusted!”
They’ll tell you that if you help them out they’ll fix the microwave for you. Sounds good!
So let’s find a way to save Sprocket and Hubbs.
Save Sprocket and Hubbs
On the floor you’ll see some jungle vines. Click on these to pick them up.
Open your pouch and put the Raw Oobla Doobla into the pink down on the right of the screen.
Now pick up the vine, from your pouch and drag it to the branch about Sprocket and Hubbs.
Close your pouch and then click on the bent triangle bell just above Crazy Bill.
Dundee the Crocodile will appear to and eat the Oobla Dooble from his bowl (and the end of the vine we attached to it!)
Now we get to play…
Crank the Crock
You’ll see Dundee the crocodile with a vine in his mouth. we need to get him to pull Sprocket and Tubbs out of the swamp. To do this we just need to keep clicking on the crocodile and you’ll see him eat the vine! Once you’ve clicked enough you’ll get a “You Cranked it!” screen and then return to the swamp to see Sprocket and Hubbs standing on the swamp.
As promised they’ll fix the microwave for us!
Examine the microwave
Click on the broken microwave and Crocket and Hubbs will fix it, but there’s a problem. They need a nuclear power source to get it running.
(Remember the nuclear frog?)
Power up the microwave
Open your pouch and drag the nuclear frog onto the microwave. Now we can use it to cook the Ooble Doobla!
Use the microwave
While your pouch is open drag the Oobla Doobla into the microwave and close your pouch. Click on the microwave door to close it and you’ll be presented with the microwave timer.
Now we’ve got to se the time. Now, do you remember how long we’ve got to cook the Oobla Doobla for? According to the recipe book it’s 1:10:25.
Click on the pink part of each ring of the microwave timer to spin it round. The inner ring needs to be set to 1, the middle ring to 10 and the outer ring to 25. Once you’ve done this the microwave will start.
Exactly one hour, ten minutes and 25 seconds later they Oobla Doobla will be cooked!
Pick up the Oobla Doobla
Click on the (now brown) oobla doobla in the microwave to pick it up. We’ll get a nice green tick against it in our recipe book! One ingredient down! Three more to go!
EPIC – To get an epic here, remember that Dundee the crocodile loves fried Oobla Dooble even more than raw ones! Open your pouch and drag the fried Oobla Dooble into his pink food bowl (don’t worry, we’ll still have some for the stew). Now click on the triangle bell to call the Croc. Dundee will come along, eat the fried Oobla Dooble and leave behind an EPIC in his food bowl. Pick it up quick!
Now talk to Sprocket and Hubbs again and ask them why they’re wearing coconut shells!
Apparently they wanted to fit in to their new jungle surroundings and thought that wearing the coconut shells would be a perfect way to do it!
Find the other ingredient
You need the Coconut Shells for the Hoodoo Stew!
Tell them that they both look really silly! They realise how ridiculous they look and take them off.
You’ll now see them next to Sprocket and Hubbs. Click on the coconut shells to pick them up.
Another tick in our recipe book! Only two more ingredients to go!
Now, before you leave Snaggletooth Swamp, we need to grab something to help us light up the cave in the Unknown Zone. You’ll see and orange thing swinging at the top right of the screen. Click on this to pick it up – it’s Crazy Bill’s Hoodoo Lantern!
Now leave the swamp by clicking on the arrow sign.
Drive up, around the top and then back down to the left to find the Unknown Zone again!
Find the Creepy Crawlies
Now we’ve got the Hoodoo lantern we should be able to explore the care. Scroll all the way to the right, open your pouch and then drag the lantern into the dark cave and close your pouch.
EPIC At the bottom of the cave, you should now see a hidden epic. Pick this up!
Ah! Here are some more Creepy Crawlies. Click on the four of them to pick them up.
Now we’ve got all the Creepie Crawlies! Another tick in our recipe book!
Close the recipe book and click on the green arrow to leave. We’ve completed the Unknown Zone!
Now we need to travel back to the top of the jungle and to the left to find the Walla Walla Watering Hole.
Talk to the Green Hoodoos
In the Walla Walla Watering Hole you’ll see some Green Hoodoo’s in their hut. Click on them to talk to them.
They’ll ask what brings you to the Watering Hole. Tell them you’re looking for ingredients for the Hoodoo Stew. The little Hoodoo in the mask will tell you it’s his turn to grab the Purple Bananas but he needs to find the three key pieces.
Tell them you can help them find them. If we can help them find them then we can have some for being awesome!
We’ve got to find the key pieces and place them in size order in the dial behind us (the big round thing!)
You’ll find the inner Walla Walla key piece in the water, just to the left of the Hoodoos.
The outer ring of the key can be found on the top of the roof of their hut.
The hardest one to find is the small centre piece which is on the left hand side of the screen, just beside the dial and above the bush.
Now we’ve found them all, we need to put them onto the dial. You’ve got to get them in the right order.
Drag them into the dial in the following order: Outer, Inner, Centre.
Now we’ve got the key fixed, we need to spin the rings round to make a picture of a hoodoo’s face.
Spin the outer ring to get the bones to the top.
Spin the inner ring to line up the eye-patch with the brown parts of the eye-patch.
Now spin the centre part round until the tongue in the mouth is at the top!
Ah, now the Walla Walla Water monument is totally happy! The green Hoodoo’s give you some purple bananas. You should now see the purple bananas hanging from the vine growing out of the mouth of the monument.
Watering hole complete
Looks like we’ve got another tick in the recipe book! We’ve got all the ingredients! Now we can travel back to Hoodoo Hideaway. Click on the red arrow to leave the watering hole.
Drive to the right and down a little to get to the Hoodoo hideaway!
Put the ingredients into the cauldron.
We’ve got to put the ingredients into the cauldron in the right order. Open your pouch and drag the ingredients into the pot in the following order:
- Fried Oobla Doobla
- Coconut Shells
- Cupfull Creepy Crawlies
EPIC When you put the creepy crawlies in, an EPIC will pop-out. Grab the EPIC before you put the final ingredient in.
- Purple Bananas
Put the ingredients into the cauldron in the right order.
Once the ingredients are in, the tribe will brew the stew. This will wake up the ignition key which will run away! Now it’s time to play…
Hoodoo Hop
We need to help the key escape by pressing the mouse button to jump. Try to time your jumps so that you jump onto the steps. Get your timing wrong and you’ll get caught by the hoodoos. It can take a bit of practice as those Hoodoo’s can run fast!
If you get far enough, you’ll get a little movie revealing a rather dazed Woolley hidden under the key. The Hoodoo’s are rather disappointed to find that their idol is false so they let us keep it (and the moshling too).
Collect Woolley
Click on the moshling to keep it and now we’ll return to Captain Squirk’s spaceship.
Back to the space ship and talk to Captain Squirk. You’ll now nee to put the key into the ignition hole on the left. Open your pouch and drag they key into the glowing circle.
Captain Squirk will say thank you and the mission will be complete.